![]() During a standard match, being hit with a ball will take off one of a player's two hitpoints, but being hit by a player-ball will cause an instant knockout. What seems like just a joke at first is actually deceptively powerful. Knockout City has a genius mechanic in which a player can turn themselves into a ball. From the second the match starts, teams are encouraged to use the environment, use the tools, but most importantly, use each other to secure a win. The main mode, "Team KO", pits two teams of three against each other. However, when digging a little deeper, it soon becomes apparent that this game is something truly special. ![]() On the surface, Knockout City may seem like any other team-based competitive game. These moments happen every few minutes or so with Knockout City, and that level of satisfaction never diminishes. This building of momentum and intensity continues until one player finally gets hit, and that final release of building tension feels incredibly satisfying. The player then catches the ball again, which gives it a speed boost as they use a " fake out" to then lob it overhead. For instance, a particularly intense and exciting encounter could see the player throwing the ball at their opponent, it getting caught, and the ball being thrown back in a curve shot. But with each catch of a ball in quick succession, the ball is given a speed boost, making it increasingly harder to catch.Ĭombining these throwing and catching mechanics leads to some extremely satisfying gameplay, with players being allowed to approach each encounter in a number of ways, with a number of tactics. ![]() While the timing may not be as rough as a Dark Souls' parry, it's not too forgiving either, making a successful catch feel rewarding. ![]() With just a pull of the right trigger, players will catch an incoming ball. Players can also press one of the face buttons on the controller to change the type of shot pressing Circle/B will give the ball a curve shot, while Triangle/Y lobs the ball overhead.Ĭatching a ball is just as satisfying, simple, and illusively complex. But then there's some complexity behind this simplicity holding down the trigger will charge the shot, building the speed at which it is thrown at the opponent. Throwing a ball is incredibly intuitive, as players just press the right trigger in and watch it fly. Knockout City's focus during development seems to have been on making complex but accessible systems, something that runs through the entire game. So, naturally, a dodgeball game can only be as good as its throwing and catching mechanics, and Knockout City's are absolutely perfect. Dodgeball is a pretty simple game it essentially boils down to throwing and catching. ![]()
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